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Age/Gender: 15, Male
Location: A place
Job: a job
When they attack, I will lay down my life for this citadel. But until then, I 'aint doin' shit.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,750 / 2,840
Exp. Rank #: 7,485
Voting Pow.: 5.82 votes
BBS Posts: 4 (0 per day)
Flash Reviews: 43
Music Reviews: 3
Trophies: 0
Stickers: 0
Latest Flash Reviews
Smooth graphics. Logical and glitch-free control. However, why the FUCK do the soldiers you command, which are supposed to be a tactical unit, have just fragmentation grenades and AK-47s while your enemy has better guns, flashbangs, smoke grenades, etc.? Also, they have better aim than my troops with a gun and a knife. I had one of my soldiers diagonal from one of theirs and they knifed mine, while I am only able to use the knife on enemies that are right next to, infront of, or behind. In another instance, I thought that my soldiers were out of gunfire range if they could not hit the enemy with their guns. This turned out not to be the case, and all of my soldiers died on the next turn from the enemy shooting them. This kind of thing wouldn't be as much of a problem if I was able to view the areas of the field where the enemy can shoot me. Also, I think that you should either have no respawning soldiers, or limit the number of respawns you have. I was playing, and I had about six soldiers on the playing field. Most or all of them had not been there from the beginning of the game, e.g. they were respawned troops. Then, when one of them was killed, I lost, while still having five troops on the field. These things seriously hampered my gameplaying experience, even though this is really a high-quality piece of work.
Please take this into consideration for future projects.
Author's Response:
You can equip new stuff on your soldiers. Learn how to play please.
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farther in the game, you are asking people to move the clusters at speeds impossible for the size of said cluster. I'm not complaining about the difficulty per se, but you could make the mechanics more... condusive to the gameplay. Still, this is a roxxorz game. Really cool, nice color randomizer. I vote 5.
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I appreciate the style of animation that is very active and fast, but yours isn't cleaned up enough, and the graphics quality wasn't very good. Scatman John is great, but you are...not so great. The music is not enough to carry the quality of this movie. Also, you did that ANNOYING thing that flash artists think is cool to draw the word as is being said but that is lame. Please to be improving on this in future.
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Latest Audio Reviews
Lurve the bass on this one, especially that one part where it shifted. Crazy awesome!
Vote: 5/5
Download: Hellz yes.
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I like this as a song because of it's fast tempo and captivating rhythm, not to mention the melodic ascentions and descensions in tone during the transitions between the fast periods. I would like to see more of your work done with low accompanying beats in more parts, but I like this sone the way it is.
Very good work, I am going to download and give a high rating to this and your other work.
Author's Response:
thank you for the review :D
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"THIS IZ OUR TOWN OF HALLOWEEN!"
Pretty good cover of the opening song from "The Nightmare Before Christmas". However, I think you should have emphasized the tune and rhythm that the original song went by for this to be a 10/10 cover. However, you kind of fumbled on some of the more complicated vocal sections (in the original). Good, though. 8/10 4/5
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