murderman10

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murderman10

Age/Gender: 16, Male
Location: A place
Job: a job

When they attack, I will lay down my life for this citadel. But until then, I 'aint doin' shit.

Newgrounds Stats

Sign-Up Date:
2/9/06

Level: 17
Aura: Evil

Rank: Civilian
Blams: 0
Saves: 0
Rank #: 0

Whistle Status: Normal

Exp. Points: 3,030 / 3,210
Exp. Rank #: 8,753
Voting Pow.: 5.90 votes

BBS Posts: 4 (0 per day)
Flash Reviews: 44
Music Reviews: 4
Trophies: 0
Stickers: 0

Latest Flash Reviews

44 Reviews | 4 w/ Responses

Score: 2
Yu-Gi-Oh!: Duel Club

"UUHHH....."

date: August 26, 2008

Amazing. You tried to improve on your earlier crappy yugioh parodies. A+ for effort, but there's an old saying that your movie reminded me of:
"You can't polish a turd."

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Score: 5
Modern Tactics 3

"Good but...."

submission: Modern Tactics 3
date: July 12, 2008

Smooth graphics. Logical and glitch-free control. However, why the FUCK do the soldiers you command, which are supposed to be a tactical unit, have just fragmentation grenades and AK-47s while your enemy has better guns, flashbangs, smoke grenades, etc.? Also, they have better aim than my troops with a gun and a knife. I had one of my soldiers diagonal from one of theirs and they knifed mine, while I am only able to use the knife on enemies that are right next to, infront of, or behind. In another instance, I thought that my soldiers were out of gunfire range if they could not hit the enemy with their guns. This turned out not to be the case, and all of my soldiers died on the next turn from the enemy shooting them. This kind of thing wouldn't be as much of a problem if I was able to view the areas of the field where the enemy can shoot me. Also, I think that you should either have no respawning soldiers, or limit the number of respawns you have. I was playing, and I had about six soldiers on the playing field. Most or all of them had not been there from the beginning of the game, e.g. they were respawned troops. Then, when one of them was killed, I lost, while still having five troops on the field. These things seriously hampered my gameplaying experience, even though this is really a high-quality piece of work.
Please take this into consideration for future projects.

July 12, 2008

Author's Response:

You can equip new stuff on your soldiers. Learn how to play please.

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Score: 10
Flux

"I think that it needs to be easier, but it rox."

submission: Flux
date: June 16, 2008

farther in the game, you are asking people to move the clusters at speeds impossible for the size of said cluster. I'm not complaining about the difficulty per se, but you could make the mechanics more... condusive to the gameplay. Still, this is a roxxorz game. Really cool, nice color randomizer. I vote 5.

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Latest Audio Reviews

4 Reviews | 2 w/ Responses

Score: 10
Tetris Theme 2

"Yaaaaaaaaay!!!"

submission: Tetris Theme 2
date: March 9, 2009

I like the frenetic, almost spastic beat! It gave the song a uniquely frantic feel, making this better than a LOT of the other Tetris remixes!!!
5/5
Downloaded

May 16, 2009

Author's Response:

Wow, thanks a bunch man! ^_^ I appreciate the ratings and review quite a bit, and am quite happy you feel the song's unique and stuffs!

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Score: 10
<Fusion>

"BOOM. BOOM. BOOM. BOOM."

submission: <Fusion>
date: March 14, 2008

Lurve the bass on this one, especially that one part where it shifted. Crazy awesome!
Vote: 5/5
Download: Hellz yes.

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Score: 10
MM3 Top Man Remastered V2

"Exemplary work"

date: March 3, 2008

I like this as a song because of it's fast tempo and captivating rhythm, not to mention the melodic ascentions and descensions in tone during the transitions between the fast periods. I would like to see more of your work done with low accompanying beats in more parts, but I like this sone the way it is.

Very good work, I am going to download and give a high rating to this and your other work.

March 3, 2008

Author's Response:

thank you for the review :D

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